It's possible that a deeper dive into dungeons would allow players to find multiple solutions to completing puzzles and making their way through the game. That's one thing I want to polish up and use for inspiration in the future. One thing we learned from Breath of the Wild is that when we focused on creating a dungeon with multiple solutions, it turned into this great title. However, in an interview with Kotaku, Eiji Aonuma explained some things the Zelda team learned while creating the original Breath of the Wild game. Are there more traditional dungeons than we saw in BotW? At any rate, it seems like there's going to be a mixture of old and new places to explore. Though, we also got to see Link exploring floating islands and diving from way way way high up in the clouds.
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